.: July 2000,Mode(s),Descent 3 (stylized as Descent³) is a developed by and published. It was originally released for in North America on June 17, 1999. Descent 3 is the third game in the Descent video game series and a sequel to. The game takes place in a setting of the where the player is cast as Material Defender, a who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien.Unlike in standard first-person shooters, the player must control a flying ship that has a movement scheme, allowing the player to move and rotate in any direction.
Daz 3D, 3D Models, 3D Animation, 3D Software. At least fashion isn't forbidden. And it looks like he's managed to unpack to stay for a while. Visualize the orbits of the main Solar System objects in an interactive 3D Solar system Simulator. Approximate positions available between 1900 to 2100 date range.
In addition to a campaign mode, Descent 3 features an mode where numerous players can compete against each other in eight different game types. The game features both indoor and outdoor environments, made possible with the use of a hybrid that combines the capabilities of a engine with those of a terrain engine.Descent 3 received positive reviews from critics, holding a score of 89 out of 100 at review aggregate website. The most praised aspects of the game were its graphics, of enemies, and outdoor environments. An official, Descent 3: Mercenary, was released on December 3, 1999. The expansion pack includes a new series of missions, multiplayer maps, and a. After its release on Microsoft Windows, the game was subsequently to and platforms. The player, piloting a ship from a, shoots enemies with the.
The left frame depicts the currently selected primary weapon, the middle panel shows the ship's status, and the right frame displays the currently selected secondary weapon.Like its predecessors and, Descent 3 is a where the player controls a flying ship from a in. It is differentiated from standard in that it allows the player to move and rotate in any direction.
Specifically, the player is free to move forward/backward, up/down, left/right, and rotate in three axes, often termed. Aboard the ship, the player can shoot enemies, turn on the ship's to temporarily increase its acceleration and speed, and fire or turn on the ship's headlight to explore darkened areas.In the game's mode, the player must complete a series of where multiple enemies controlled by the game's will try to hinder the player's progress. The game primarily takes place inside labyrinthine underground facilities, but the player can occasionally travel over the surface of the planets where the facilities are buried to reach other nearby areas. The underground facilities are composed of a set of tunnels and rooms separated by doors. Most of them can be opened by either firing weapons at them or bumping into them, but others require special actions to be performed first before entry is allowed. For instance, some doors require special keys that must be collected.
To finish a level and proceed to the next one, the player must complete a set of objectives that range from collecting items to activating switches, defeating enemies, and destroying objects.As the player progresses throughout the game, two additional ships become available for use. Each of the game's three ships offers a different balance of speed, weapons, and maneuverability.
Within the levels, the player may collect that enhance the ship's weaponry. Weapons are categorized into three different types: primary weapons, secondary weapons,. Primary weapons range from a variety of weapons to the and the, which projects a stream of burning fuel. Secondary weapons include different types of, while countermeasures range from to portable. Most primary weapons consume energy in different rate, but some, such as the Napalm Cannon, use their own type of ammunition.
In contrast, all secondary weapons and countermeasures require their own ammunition suppliers.The player's ship is protected by a which decreases when attacked by enemies. If the shield is fully depleted, the player dies and must start the game again from a previous section of the fight without any collected power-ups.
Nevertheless, the player can reclaim the missing power-ups from the ruins of the destroyed ship. Shield, energy, and ammunition suppliers are dispersed among the levels to help players increase their resources. The player can also collect equipment items which grant special powers. For example, the Quad Laser modifies the laser weapons to fire four shots at once instead of the standard two, while the Cloaking Device renders the player invisible to enemies for 30 seconds.
During the game, the player may also deploy the Guide-Bot, an assistant that keeps track of the next objective and shows the player the way to a specific target. Multiplayer In addition to the single-player campaign mode, Descent 3 features an mode where numerous players can compete against each other in eight different game types. Notable game types include, where the objective is to kill as many opponents as possible, where two to four teams compete against each other to capture opposing flags, and Monsterball, in which players must shoot and guide a ball into their opponents' goal. Aspects such as time limit, number of players, map to play on, and selection of what weapons are allowed, among others, can be customized to match player preference. The game also features an observer mode which allows players to watch a multiplayer game as a spectator and a mode that allows players to work together to complete campaign missions. Multiplayer games support the,. Online gameplay was also possible over Parallax Online, an online gaming service which kept track of players' statistics and rankings.
Plot Descent 3 takes place in a setting of the where the player is cast as Material Defender MD1032, a working for a corporation called the Post Terran Mining Corporation (PTMC). The game begins moments after the events of Descent II, with the Material Defender escaping the destruction of a where he was clearing PTMC's robots infected by an alien.
He was about to return to to collect his reward, but a malfunction occurred with the prototype in the ship he was piloting, making it drift towards the 's atmosphere. At the very last moment, the Material Defender is rescued via a by an organization known as the Red Acropolis Research Team.While the Material Defender recovers in the Red Acropolis station on, the director of the team informs him that they have been investigating PTMC, and have uncovered a conspiracy: one of her acquaintances in the PTMC was killed by a robot, and when she contacted PTMC about it, they denied having ever employed such acquaintance, even though he had worked with them for years. The Red Acropolis had tried to notify the Collective Earth Defense (CED), a large police group, of the PTMC's actions, but they took no action, not daring to interfere with such a powerful corporation. The director also tells the Material Defender that, while he was clearing the mines during the events of Descent II, PTMC executive Samuel Dravis was actually testing and modifying the virus and deliberately tried to kill him by overloading the warp drive on his ship. After some persuasion and offers from the director, including a new ship and an assistant known as the Guide-Bot, the Material Defender accepts to help the Red Acropolis stop the virus.The Material Defender is first sent to to obtain information about the location of a scientist named Dr. Sweitzer who has evidence of the PTMC's actions.
He is then rescued in the Novak Corporate Prison on. After recovering the evidence, the Material Defender delivers it to PTMC President Suzuki in before leaving with his reward. When the Material Defender arrives at the Red Acropolis Research Station, the director tells him that the PTMC president has been killed and that the Red Acropolis Research Team are now accused of being, resulting in the destruction of the then-abandoned station. After a series of missions, the Material Defender and the Red Acropolis Research Team manage to develop an and convince the CED that they are not terrorists. The CED suggest to the antivirus through their strategic platform orbiting Earth, but the results are unsuccessful. The Material Defender is then sent to, where Dravis has been tracked by the Red Acropolis. In the ensuing confrontation in his, Dravis is mortally wounded by the Guide-Bot's flares and the Material Defender deactivates the virus, which disables all of the PTMC's robots.
The game ends with the CED destroying the PTMC's orbital headquarters while the Material Defender returns to Earth. Development Descent 3 is the first project developed. The company was founded when, creators of previous Descent games, decided to split in two: Outrage Entertainment. Volition would focus on creating the games, while Outrage would continue with the Descent series. Development on Descent 3 began in November 1996 with a team of eight people. According to programmer Jason Leighton, one of the major problems during the game's development cycle was a lack of direction and control. He explained that the team had 'No reviews, no art reviews, and no way of saying, 'This is bad and we should be going in a different direction'.
This ' development environment worked for Descent and Descent II because they were developed by small groups that worked closely together and often in the same room. However, as Outrage started to grow from eight people to almost 20 by the end of the project, the developers did not introduce enough management to control the process. As Leighton recalls, 'we literally had to build the team and company at the same time we started production on the game'.Originally, Descent 3 was intended to support both a and a hardware renderer, implying that the process of the game could take place either in the or dedicated hardware like a. However, about six months after starting development, the team decided to go with a hardware-only renderer because it allowed them to create 'visually stunning' and maintain a solid without worrying about the limitations imposed by the software renderer. This was a difficult decision since the team had to scrap many tools and software rendering technology that were already developed. In addition, computers with were not common at the time the decision was made. As the developers noted, 'We knew just by looking at our progress on the game under acceleration that we had a beautiful looking game with all the latest technologies — but would anyone actually be able to play it?'
Fortunately, as development progressed, hardware acceleration became more popular with each passing year. The game natively supports the, and rendering for graphics, and the and technologies for sound.The new technology also allowed the developers to create both indoor and outdoor environments; one of the biggest complaints of Descent II was the fact that it was considered too 'tunnely'. To this end, the developers created a new technology which featured an indoor engine 'hooked to a terrain' engine, collectively called the Fusion Engine.
The portal engine permitted designers to create small rooms with complex geometry. These rooms would later be linked together via shared dividing called portals to create a portalized world for the player to fly through. In contrast, the terrain engine, which was initially planned for another game and whose function is to create more polygonal detail as players get closer to the ground and decrease polygons when they are farther away, gave designers the ability to create expansive outdoor terrains. Transitions between both engines were achieved using an external room (with its inverted) that could be placed anywhere on the terrain map. With this technique, developers could create hybrid levels where the player could transit from indoor to outdoor areas in real-time and without.
Leighton commented that whenever one of these transitions occurs, 'the game code switches, and so on, to use the terrain engine'.The company had no of level design tools. Leighton said, 'Some people used, some used, and one designer even wrote his own custom modeler from scratch'.
This practice led to an inconsistent quality across the game's levels. For example, one designer would create structures with great geometry but bad texturing, while another would create the opposite.
Once the structures were modeled individually, they were all imported into a custom editor, called D3Edit, so that the designers could 'glue everything together'. The D3Edit editor received constant updates because it initially did not feature an intuitive for designers. It was not until the last third of the development period that the editor improved significantly. As Leighton notes, 'Even in the shipped game you can tell which levels were made early on and which were made near the end of the production cycle. The later levels are much better looking, have better frame rates, and generally have better scripts'. Developers also considered the idea of shipping the game with a based on the one they used to create the game's levels. However, due to the constant changes the developers made to their own editor, it was hard for them to design a more user-friendly one.In addition to the changes in the game's engine, the developers decided to improve the to give each enemy a distinct behavior.
According to Matt Toschlog, president of Outrage Entertainment and lead programmer of Descent 3, 'It's very rewarding for the player to meet a new enemy, get to know him, learn his quirks, and figure out the best way to kill him. It's great when a game requires both thinking and quick reactions'. Originally, the developers planned to add weather effects that would disorient the player's ship during gameplay, but this feature was ultimately not implemented due to time and technology constraints. Multiplayer games were heavily tested to ensure their network stability and support,. The actual development of the game took 31 months to complete, with the developers describing it as both a joyful and painful process due to in part of the almost nonexistent management and the rapidly evolving technology at the time. Marketing and release Descent 3 was presented at the in 1998, where developers showed off a demonstration of the game.
In the months leading to the game's release, the game's publisher, ran a program that allowed Descent fans to submit a digital photo of themselves along with a pilot name to the company. These photos would later be included in the game so that players could use them as their multiplayer profiles. Outrage also released two that allowed customers to try the game before purchasing it. The second demo included a single-player level and several multiplayer matches which could be played through a matchmaking service provided by Outrage.
From March to August 1999, Interplay held a Descent 3 tournament in the United States consisting of three phases where numerous players could compete against each other in multiplayer matches. The winner was awarded a prize of US$50,000.Descent 3 was initially released for on June 17, 1999. A level editor was released shortly afterwards, allowing users to create both single and multiplayer maps for the game. A version of the game was released in November 1999. The Mac OS version was by programmer Duane Johnson, who previously worked on the versions of the original Descent and Descent II.
Descent 3 was also ported to platforms by after an agreement with the game's publisher. The port, which features a multiplayer mode optimized for 16 players, was released in July 2000.
In 2014, the game was released on the digital distribution service. Reception ReceptionAggregate scoresAggregatorScore84%89/100Review scoresPublicationScoreA-9/109/108/109/1093%Descent 3 received positive reviews from video game critics. The most praised aspects were its graphics, artificial intelligence of enemies, and outdoor environments. Of felt that the game 'improves in almost every conceivable way on its predecessors and reestablishes the series as the premier example of the play style it single-handedly pioneered', while praised both its originality and faithfulness to its predecessors. Lauded the game's new engine, noting that the transition between indoor and outdoor environments is seamless.
Remarked that the addition of outdoor environments allows 'greater use of the maneuvering capabilities, adds variety to the levels, and ensures that the game never gets dull or boring'. The reviewer also acknowledged that the game's six degrees of freedom movement scheme may be difficult to master for some players, stating that the game 'can be confusing, dizzying, and even nauseating. This is a game for the pro's'.The music and sound effects received similar praise. GameSpot pointed out that 'explosions erupt with lots of satisfying, floor-rattling bass, lasers ping nicely, flamethrowers emit appropriate rumbling whooshes, and there's plenty of ambient beeping, hissing, and mechanical humming'. Game Revolution praised the graphics for their 'modeling, colored lighting, incredible special effects, wonderful animation, and sheer overall feel'.
Victor Lucas of stated similar pros, but also admitted that the game's hardware requirements were relatively high. Criticism was leveled at the game's story.
GameSpot considered it not compelling, while Jason Cross, writing for, felt that it 'really doesn't have much to do with actual gameplay'. Reviewer Stephen Poole also criticized the Guide-Bot's efficiency, remarking that sometimes it can get lost or trapped while leading the player to a destination.The gameplay was praised for its variety of weapons and enemies. Game Revolution said that each enemy is 'unique both in ability, structure, and behavior so that each requires a specific combat approach'.
Reviewer Josh Norem praised the levels for their interesting objectives, stating that the missions 'vary widely, ranging from finding lost colleagues to defending strategic structures against enemy assaults'. Computer Games Magazine praised the fact that the developers replaced the of previous Descent games with flat-shaded polygons because they 'provide more detail and make it easier to recognize where you are and how to get where you want to go'. The multiplayer was highlighted positively due to its and variety of game types. Computer Games Magazine also credited its 'rock-solid performance on standard dialup modems and easy connectivity', while GameSpot praised it for being 'fun and stable'.
The game was a runner-up for 's Action Game of the Year and a nominee for GameSpot's PC Action Game of the Year. Sales Despite positive reviews and the commercial success of its predecessors, Descent 3 was a commercial disappointment. According to, its sales in the United States were under 40,000 units by the end of September 1999, which drew revenues of roughly $1.7 million. A writer for remarked that this figure was 'not enough to keep publishers plugging at long, expensive development cycles in the hope of scoring a '. By the end of 1999, Descent 3 's sales had risen to 52,294 units in the United States. Bub presented Descent 3 with his ' System Shock Award' (named after the 1994 by ), arguing that it was difficult 'to find a better game that under-performed sales-wise, this year'.
Descent 3 's sales were similarly low in the German market. It debuted in 27th place on 's computer game sales rankings, and fell to 33rd, 56th and 78th over the following three months, respectively.
Interplay blamed its underperformance in the region on stiff competition in the genre. Conversely, 's Udo Hoffman reported a German retailer's view that 'the genre is no longer popular', and that demand for a mission pack was at '0.0 percent.' Expansion pack Descent 3 features an official developed by Outrage and released for Microsoft Windows on December 3, 1999. The expansion, entitled Descent 3: Mercenary, introduces new features, a seven-level campaign, a fourth ship, and several multiplayer maps. It also includes the game's level editor. The expansion received mixed to positive reviews from critics.
IGN reviewer Rich Rouse gave Mercenary a rating of 8.8 out of 10 and praised it for its lasting appeal, stating: 'With hordes of new missions and battlefields on the CD, as well as the included level creation package, you won't be uninstalling for a long time'. In contrast, GameSpot editor Erik Wolpaw, giving the expansion a rating of 6 out of 10, criticized the expansion for its bland level design and lack of new features. A compilation that includes both Descent 3 and its expansion pack was released on June 14, 2001. References.
'Piloting Your Craft'. Descent 3 (Instruction booklet). CS1 maint: others. ^ JohnnyB (1999-07-01).
From the original on 2014-02-28. Retrieved 2014-01-17. ^ John Callaham (1999-06-14). Archived from on 1999-10-12. Retrieved 2015-05-02.
'Descent 3 Menus'. Descent 3 (Instruction booklet). CS1 maint: others.
^ Jason Cross (1999-07-03). Archived from on 2003-02-28. Retrieved 2003-02-28. 'The Descent Universe'. Descent 3 (Instruction booklet).
CS1 maint: others. 'TelCom System'. Descent 3 (Instruction booklet). CS1 maint: others. ^ Jay Boor (1999-06-14). From the original on 2014-02-28. Retrieved 2014-02-28.
^ Trent C. Ward (1999-03-05). From the original on 2014-02-23. Retrieved 2014-01-25. ^ 'Payload and Supplies'. Descent 3 (Instruction booklet).
CS1 maint: others. Tim Stone (2010-10-16). From the original on 2014-03-14. Retrieved 2014-03-14. ^ 'Multiplayer'. Descent 3 (Instruction booklet). CS1 maint: others.
(1999-06-17). Scene: Introduction. (1999-06-17).
Scene: Opening. Level/area: Chapter 1 - Missing Persons.
(1999-06-17). Scene: Briefings. Level/area: Chapter 3 - Solving the Puzzle (Piccu Station and SRAD Research). TelCom: Sweitzer is positive that S. Dravis illegally ordered modifications to the alien virus without approval.
This not only violates internal P.T.M.C. Policy but is also a high crime as stated by the Collective Earth Defense (C.E.D.) / We know that Dravis sabotaged your ship to get you out of the way. Sweitzer also believes that Dravis sabotaged his lab to keep him from interfering. When he survived, he was sent to prison. / We need your help for this one last mission. / A backup copy of Sweitzer's work was kept in the bottom of his lab on Tiris.
If we can show this data to the president of the P.T.M.C., Dravis will be spending a very long time in a cold cell. / I imagine you'll even get your money from the P.T.M.C.
/ Recover the data from the ruins of Sweitzer lab. (1999-06-17). Scene: Opening. Level/area: Chapter 5 - Red Acropolis Research Station. (1999-06-17). Scene: Briefings.
Level/area: Chapter 15 - Final Countdown (Dravis' Stronghold). TelCom: Dravis may have changed the code, or we may miscalculated. In either case, the antivirus didn't work. / We tracked a shuttle that left from space station Shiva to the surface of Venus. We are convinced that this was Dravis. / You must locate him and find a way to stop the virus.
(1999-06-17). Scene: Closing. Level/area: Chapter 15 - Final Countdown (Dravis' Stronghold). ^ Craig Derrick; Jason Leighton (1999-10-08). From the original on 2014-03-02. Retrieved 2014-03-17. From the original on 2014-02-22.
Retrieved 2014-01-23. ^ Craig Derrick; Jason Leighton (1999-10-08). From the original on 2012-05-11. Retrieved 2014-02-18. ^ Craig Derrick; Jason Leighton (1999-10-08).
From the original on 2013-05-14. Retrieved 2014-02-27.
^ William Gall (1998-09-07). 3D Gaming World. From the original on 2012-04-09. Retrieved 2014-01-17.
Robert Mayer (1998-04-21). Archived from on 2003-07-03. Retrieved 2003-07-03. From the original on 2014-02-23. Retrieved 2014-01-25. Archived from on 2003-09-08.
Retrieved 2003-09-08. From the original on 2014-03-18. Retrieved 2014-03-18.
From the original on 2014-03-18. Retrieved 2014-03-18.
From the original on 2014-03-18. Retrieved 2014-03-18. From the original on 2014-03-18. Retrieved 2014-03-18. James Fudge (1999-06-17). Archived from on 2003-07-03. Retrieved 2003-07-03.
James Fudge (1999-07-15). Archived from on 2003-09-08. Retrieved 2003-09-08.
James Fudge (1999-11-17). Archived from on 2003-07-04. Retrieved 2003-07-04. James Fudge (1999-07-06). Archived from on 2003-09-08. Retrieved 2003-09-08.
James Fudge (2000-06-02). Archived from on 2003-05-25. Retrieved 2003-05-25. From the original on 2014-07-11. Retrieved 2014-07-11. From the original on 2013-10-18. Retrieved 2014-01-17.
^. From the original on 2013-08-28. Retrieved 2014-01-17. Carl Reed (2000-01-01). Archived from on 2004-02-28.
Retrieved 2004-02-28. ^ Erik Wolpaw (1999-06-28). From the original on 2014-02-28.
Retrieved 2014-01-17. ^ Josh Norem (September 1999). Vol. 4 no. 9. Retrieved 2014-03-26. ^ 'Descent 3'. Pp. 86–87. ^ Victor Lucas (1999-07-12).
Archived from on 2001-09-17. Retrieved 2001-09-17. ^ Stephen Poole (August 2000).
Archived from on 2002-08-06. Retrieved 2002-08-06. Archived from on 2000-08-15. Retrieved 2015-05-02. Archived from on 2000-03-01. Retrieved 2015-05-02.
Archived from on 2000-03-02. Retrieved 2015-05-02. ^. Archived from on 2000-03-03. Retrieved 2015-05-02. ^ Udo Hoffman (January 2000).
'NachSpiel; Descent 3'. P. 28. ^ 'X-Tra; Death of the PC'. February 2000. Pp. 100, 101. 'Eyewitness; Shake Your Money-Maker'.
Vol. 7 no. 4. Pp. 32, 33. Michael L. From the original on 2014-11-13.
Retrieved 2014-01-19. ^ Rich Rouse (2000-01-24). From the original on 2013-05-31.
Retrieved 2014-01-17. Erik Wolpaw (2000-01-10). From the original on 2014-02-28. Retrieved 2014-01-19.
From the original on 2014-03-14. Retrieved 2014-03-14.External links Wikiquote has quotations related to:.
Eufloria is a Physics-based Action-Adventure, Puzzle-Platform and Sci-Fi video game by Omni Systems Limited. Set in a revolutionary space world, Eufloria features the protagonist who assumes the role of a Commander of different interstellar beings called Euflorians. Euflorians collect their resources from the asteroids and the commander uses different units of Euflorians to solve different Puzzles and connect the asteroids by the Seedlings grown on the trees of Dyson. Seedlings, on asteroids grow with the time and produce more Dyson Trees and the Dyson Trees produce more seedlings with different qualities and abilities. The commander collects all the flowers, defensive trees and other created units to use them as their defenses against the enemies. The game offers a marvelous blend of RTS and Action-Adventure, Puzzle-Platform elements along with eye-catching graphics, unique and easy user interface and countless other great features.
Spore is a wonderful RTS, Action-RPG and Fantasy-based Life Simulation developed by Maxis. It allows you to Develop, create and control different species, Explore different cultures and enjoy being part of the world that truly is created by yourself. With an amazing Open-Ended game-play, superb visuals, amazing storyline and other wonderful characteristics, Spore is a brilliant Life Simulation to play and enjoy. According to the storyline, the game allows you to help a specie with its development, keep an eye on it from its begging as a microscopic organism to a full grown. Help the specie thrive in an unknown environment, learn to explore, when enough intelligent, build spaceships and Sci-Fi structure and go on exploring the interstellar galaxies and stars etc. Spore offers Open-ended gameplay along with an open world environment, procedurally generated world, loads of options to build and destroy things, objects and structures etc. With all the amazing visuals, realistic sounds and an addictive gameplay, Spore is a fantastic Simulation to enjoy.
Darwin Pond, by Rocket Science Games is a marvelous Action-RPG, and Life-Simulation. The game allows you to be part of a virtual world filled with thousands of wiggly things called the Swimmers. Your task is to control all of them and witness their evolution form a small organism to a full-fledged creature. Your task is to help the Swimmers genetically mutate by the time and use all the available resources in order to survive. This wonderful game is named after the great Charles Darwin because of his magnificent work on the origins of species that revolutionized the world. With an amazing resemblance to Spore, Darwin Pond is a wonderful game to play and enjoy.
Thrive is a cool Action-RPG, RTS and a life Simulation inspired by the popular Spore that offers similar game-play, mechanics and other characteristics. Thrive allows you to explore a massive universe, change it the way you like and evolve in a brilliant environment. You as a small organism will have to go through the time and changes that the environment will impose on you, but you’ll have to improvise with your every move and survive the hardships. You must develop an entire civilization, conquer other planets and colonize on them in order to grow your numbers. Because of being a marvelous Action, RPG and RTS game, Thrive is always fun to play and enjoy. Do try it out, it’ll definitely amaze you.
Void Hunters is a marvelous RTS and Action-RPG video game by Jagex Studios. The game offers a brilliant Spore like game play and focuses on its cell stage. In the game, your task is to control a small ship and grow by destroying other ships, picking up their parts and add them to your ship. By the time you’ll get stronger and will be able to fight against the bigger ships and you’ll be big enough to survive as long as you can. With similar game mechanics and great visuals, Void Hunters offers an immersive game-play and a lot of hours of continuous entertainment. For a great RTS, Action and RPG game-play experience, try out Void Hunters. It’ll definitely let you enjoy this genre to the limits.
Artificial Life is a cool Life-Simulation and RTS that offera truly amazing gameplay experience. The game allows you to witness the evolution of small organisms, manipulate the facts just according to your rules and manipulate the way in which the organisms evolve. The organisms in the game are all represented by different colors and shapes and they are bound to move in an orbital motion along the sun that kills any organism that comes in close. With two amazing game modes, Sandbox Simulation Mode and Thrive and Survive Mode, great visuals details, sounds and a truly engaging and immersive game-play, Artificial Life is a wonderful game to play and enjoy. If you want to try out best of the best as an alternative to Spore, Artificial Life will definitely be your best shot.
Civilization V is another great Action-RPG and RTS Life Simulation that allows you to build, explore, and manage resources just like you did in the Spore and specifically on the Civilization Stage. Civilization V offers amazing Turn-based RTS game-play in which your task is to simply control a whole civilization, explore different worlds, and create settlements, research for technologies and much more. Another great aspect of the game is the element of battles and conquering. You are allowed to simply defend your settlements from enemies, battle to conquer other areas and eventually grow the size of your settlement or you can simply negotiate with other online players, make alliances and rule over the vast areas. Civilization V is one of the best game to play like Spore. Do give it a try.
Flow is a wonderful addition to Life-Simulation genre and it offers a wonderfully addictive game-play. The game allows you to start off your journey as small cell organism, explore the watery world around you, eat, evolve and be part of the nature. This amazingly addictive and quite engaging game lets you pry on things smaller than you or if you are good you can eat the big ones too and eventually grow bigger by the time. With wonderful graphics, sounds, immersive game-play and characteristics, Flow is a wonderful game to play and enjoy. Do try it out.
Species: Artificial Life, Real Evolution is a wonderful combination of Life-Simulation, Action, RPG and RTS elements and provides with a brilliantly adictive and quite immersive gameplay experience. The game offers a close to nature type of game world in which you’ll definitely witness the life and its evolution by the use of scientific means. Species: Artificial Life, Real Evolution basically bases on three main principles of Life and Evolution, Variation that states that every creature is unique and it is written in its genes, Mutation that tells the difference between the parents and the children, and Natural Selection that tells the story about how the nature and environment affects every creature and influences their struggle to survive in all kinds of situations. You being in control of almost everything, should enjoy this brilliant game because of its super cool nature and the depiction of life on earth and species that takes you to back to the beginning of life. With a great scientifically accurate game-play, cool visuals and other characteristics Species: Artificial Life, Real Evolution is a wonderful to play and enjoy.
DarkSpore by EA truly mimics the characteristics of Spore because of a very similar game-play, culture editing technology and other aesthetics. This Sci-Fi Action-RPG, RTS and Life-Simulation lets you battle against the enemies (Aliens), conquer a number of alien worlds, build structures, manage resources and let the lives thrive in a world where you are in control. The main story tasks you to stop the Darkspore, a mutated species of aliens, by simply creating your own kill squad. You must train your heroes, upgrade them with all the perks and abilities you have, and finally win over the enemies to settle up a whole new civilization. DarkSpore offers wonderful PvP and Co-Op multiplayer elements and lets you enjoy every bit of this brilliant game.
Black and White 2 combines the elements of Real-time Strategy, god game, Building, and Crafting. It is the second entry in the Black and White series and supports single-player mode only. According to the story, the game world is threatened by the massive Army of Aztec who wants to destroy everything. The game puts you into the role of the protagonist and offers you a task to rebuild the base and transported the people to a new land. Assume the role of the Lord, lead your creatures, and defend them from evil. There are different types of creatures such as cow, anthropomorphic, turtle, ape, wolf, or tiger. Create structures to offer the shelter to your nation and offers all facilities that they need. Complete a series of levels and unlock miracles such as a meteor, water, fire, shield, and lightning and you can show your anger through four epic wonders such as volcano, earthquake, siren and hurricane. The game includes two factions such as god and evil and lets you select one of them, and you are also able to select one which the combination of this two factions. With detailed environment, addictive gameplay, brilliant mechanics, and superb controls, Black and White 2 is the best game to play and enjoy.
Sid Meier’s Alpha Centauri mixes the elements of 4X, Turn-based, and Strategy by Firaxis Games and Sid Meier. It is a sequel to the series of Civilization and set in a Science-Fiction world near future. There are seven different factions comprises five humans and two non-humans and lets you select one of them and jump into the game world where you have to fight against enemies. The game includes new features in the game such as multiple ways to win, spy choice, diplomatic, climate, social engineering, and more. It focuses on exploration and technologies. Select the character and start exploring an open environment where you have to compete against other faction, gain experience, enhance your abilities, and dominate the star system. The game is played from an isometric perspective. The ultimate task is to build bases, buildings, navigate territory, discover new technologies, and complete a series of objectives. There is a massive map which is divided into squares where the player can establish his bases, units and can fight against other players. With detailed Environment, addictive gameplay, brilliant mechanics and superb controls, Sid Meier’s Alpha Centauri is the wonderful game to play and amuse.
The Sims Castaway Stories combines the elements of Life-Simulation and god game. It has a single-player mode and available to play on Windows and Mac platforms. The game takes place on the tropical Island and allows you to assist Sims in building their shelters. The ultimate task is to become the Sims as the survivor from the forces of nature. Craft unique and different items, and find rare treasures to unlock further content. Explore the game world and unearth the mysteries of Deserted Tropical Island. The game world filled with wild plants, fruits, and different horrible animals. According to the story, the shipwrecked and the Sims found themselves on a deserted Island. The game offers you an opportunity to play as Jessica Knight or David Bennett. Through customization features, you can create and customize your own Sim Character with different elements. Your main focus in the game is to design your family and begin jobs to earn money and fulfill your requirements. With exciting features, addictive gameplay, and immerse graphic details, The Sims Castaway Stories is the wonderful game to play and amuse.
Godus developed and published by 22Cans for Android and iOS platforms. It is a Single-player god game Simulation, and you starts the game by rescuing a woman and a man from drowning. Your ultimate task is to lead them throughout a variety of levels and build a tent to progress through the game. It takes place in the stunning world consists of various locations around the globe and includes a series of levels with day/night cycle. In the game, you can redesign the world in your style, and you have to breed the worker to build as many tents as possible to fulfill your tasks. The game proceeds, the population of human will be increased, and they develop more tents to live. Explore the world to discovers new technologies and unlock further stages to build advanced tents to earn more experience. You can control each and everything in this Promised Island and can control the creatures to uncover mysteries. Godus offers prominent features such as Create Village, Lead Followers, Meet the Astari, Cast Miracles, and more. Try it out, and you’ll love it.
Dungeon Keeper 2 is a Dungeon Management, Real-time Strategy, Single and Multiplayer god game developed by Bullfrog Productions and published by Electronic Arts. It is the sequel to the original game Dungeon Keeper, and you can take on the role of the protagonist named as Dungeon Keeper, and his ultimate task is to create different buildings to defend an underground dungeon from brutal heroes who want to smash it as well as from other vicious keepers. In the campaign mode, the main objective is to recover the portal gems to restore your world and open a portal to the surface. It takes place in the Kingdom of Harmonia, led by King Reginald. A wizard has stolen a device to awaken the force of evil creatures who live in the underground environment. The King has at least twenty Portal Gems, each gem assigned to a Kingdom and guarded by a warrior. The Antagonist named Horned Reaper has the power to remove all Portal Gems from the Kingdom of Harmonia. Take on the role of the protagonist, recovering the gems to save your Kingdom and defend your Castle. As the game proceed, it becomes challenging, and you can face tough objectives. Dungeon Keeper 2 offers enhanced mechanics, gameplay, storyline and features. Try it out, and you’ll love it.
Populous is an Adventure-based, Strategy, Single and Multiplayer video game by Electronic Arts. In this competition, the player can take on the role of a deity, who can lead his followers throw the manipulation direction and divine intervention with the primary aim of eliminating the followers that are led by an opponent player. The game offers an isometric view, and the game consists of more than 500 levels, and each level starts with the piece of land with contains the player followers and dangerous enemy followers. The player must defeat all the enemy creatures and try to increase his population by using his powers. The primary powers of the game are raising and lowering land. It also allows the player to create numbers of building in order to remove the enemy land. It is and excellent game that offers fast-paced gameplay to immerse himself deep into the brilliant game world. The game includes core features such as unlock more levels and powers, different resources, powerful enemies and much more. With quite addictive gameplay, well-written storyline, and brilliant graphics details. Populous is an of the best Adventure-based, Strategy, Single and Multiplayer video game to play and enjoy.
The Universim is a City-Building, Sandbox, Resource Management, and Strategy video game with god-game elements created and published by Crytivo Games for multiple platforms. The game takes place in the world of The Universim and introduces a dynamic weather system creatures by the procedural planet generator. In the game, the player has an ability to control a planet and its creatures. The primary objective is to build different structures place in various buildings, craft useful items and keep the creatures happy to gain positive points. The only Single-player mode is supported in the game, and the developers of the game feature static environment with breathing and living world. During the game, the player interacts with environment and objects to progress and can customize everything using his abilities. The Universim offers core features such as Multiple Planets, 3D Environments, Lots of Objectives to complete, Dynamic Weather, Living World and more. With immerse gameplay, smooth controls, customization, and more. Try it out and have fun.
Sid Meier’s Colonization (also known as Colonization) is a Turn-based Strategy and Single-player video game created and published by MicroProse. The game takes place in the historical-themed world in 1942 and introduces different factions such as The Netherlands, England, Spain, and France. Each faction has its unique units, abilities, and objectives. The player must select his squad and get into the world where he has to explore randomly generated the world and struggle to complete a variety of task to progress through the story. The game begins with a ship and two units reaching the new world, as the ship moves into an unknown area, the game occurs on the screen. The primary objective of the player is to build his colony, recruit an army, train them and expand his empire further. The player plans his strategies about his rivals and can take down them by sending his troops to their lands to take over land and loot recourses. Sid Meier’s Colonization includes core features such as Explore the Americas, Customization, different playable Nations, Manage your Growth and more. Try it out.
Niche: A Genetics Survival Game is a mix of Strategy, Survival, Exploration, Sandbox, and Turn-based elements developed and published by Stray Fawn Studio for multiple platforms. The game supports Single-player mode and offers the blend of simulation and turn-based strategy combined with Rogue-like elements. During the gameplay, you have to shape your species of bear, cat, dog, or fox-like animals based on real genetics. You must struggle to keep your animals alive against odds such as climate change, hungry predators, and spreading sickness. You have to start the game from the beginning point if your species goes extinct. The game comes with real genetics for the breeding system and introduces more than 100 genes to shape the species. It takes place in the procedurally generated environment populated with animals. The game is heavily inspired by Spore, The Creatures Series, Warrior Cats, and Don’t Starve. Niche: A Genetics Survival Game includes prominent features such as 4 Biomes, Real Genetics, Procedurally Generated Worlds, and more. Try it out, and you’ll like it.
Diggles: The Myth of Fenris is a RTS (Real-time Strategy) and Side-scroll video game developed by SEK GmbH and published by Strategy First. The game offers the beautiful environment where the game takes place and puts the player in charge of dwarves known as Diggles. According to the gameplay, the dwarfs can craft weapons, tools, rooms and other manufacturing shops. In the game, the player has to set up his own workshops and rooms in the caves that his dwarves have been digging. The objective of the player is to command his diggles to dig down and accomplish a series of quests which contribute to his global quest. During the gameplay, you will encounter clans and strange creatures on the way, some of them are hostiles, some not. Huge caves assist the player in placing numerous workshops, room and equipment that the player will collect to advance through the game. With good graphics, smooth controls, and brilliant mechanics, Diggles: The Myth of Fenris is the best game to play.
PixelJunk Eden is a Puzzle-Platform video game developed and published by Q-Games or multiple platforms. The game acts as the 3rd title in the series of PixelJunk game and introduces Grimp as the protagonist. The storyline revolves around the player who must jump, grip and perform actions in his way to solve the tricky puzzles. The protagonist is a small creature, who can manoeuvre himself by jumping from and connecting himself to plant-like structures. The player has an ability to swing from a rope for a short time and can spin while jumping. The primary objective of the player is to gather various objects known as Spectra that are found in the stages of the game. As the game advances, it becomes tough to master. The player explores the world from a side-scroll perspective and struggles to fulfil the requirement of each level to become the master. In Co-op mode, the player can play with up to three players each controlling his own Grimp. During the gameplay, the player must stay within a specific distance of each other. Try it out, and you’ll love it.
Sacrifice is a RTS (Real-time Strategy), Single-player and Multiplayer video game developed by Shiny Entertainment and published by Interplay Entertainment. The game mixes the RTS gameplay with Action twist and puts the player in charge of wizard, who must battle against other enemies or wizards with spells and summoned creatures. Unlike other RTS videos, the game places little emphasis on management and resource gathering. The game hasn’t any system of workers and the player needs to gather souls of wizards to summon deadly creatures and refill his mana for casting powerful spells. During the gameplay, the player can customize his attack by selecting from creatures and spells aligned to five legends. To take down an opponent, the player has to sacrifices a unit while exploring the environment from a third-person perspective. Each match in the game starts with the player control a wizard and an altar. In Multiplayer mode, players can go against each other in various matches and can show off their abilities by defeating opponents. Sacrifice includes prominent features such as Third-person Action, Strategy Gameplay, Four Modes, and more. Try it out, and you’ll like it.
Spore Galactic Adventures is a Real-time Strategy and Single-player Life Simulation developed by Maxis and published by Electronic Arts for Microsoft Windows. The title serves as the downloadable pack for the multi-genre video game Spore and introduces the main feature as Adventure Creator. This feature lets the player create his different missions, which are then populated into the stage like other content built in the original title. In the game, the player can include elements to the Adventure by using the drag and drop system into the world. Vehicles, creatures, and buildings built using the other editors of the game can be chosen and placed throughout the land. During the gameplay, the player can adjust the behaviour of creatures from aggressive to friendly and include speech bubbles. Now, the player is capable of chose the range of special effects and can include them in the stage. In Adventure mode, the player can take his space captains on epic adventures, with each adventure having a variety of objectives to complete. There are several adventure types like saving the planet from the antagonist, assisting the great pop start, and more. Completion of adventures awards the player with experience points like traditional Role-playing games, and enable to select the piece of equipment for his character.
SimEarth is a Single-player Life Simulation developed and published by Maxis. The game provides the player with an opportunity to control the development of the planet. There are a variety of planets, and each has its unique temperature, atmosphere, landmasses, etc. The game starts with the player selecting his planet from available and then place the life form on the chosen planet and watch them evolve. Worms world party pc. It doesn’t offer any goal to complete. The main challenge in the game is to evolve the sentient life and an advanced civilization. The stages of development can be repeated and restored until the selected planet dies ten billion years after its development. In the game, the player controls the planet, and the display panel enables the player to regulate everything available in it from atmospheric gasses to the continental drift’s rate. The player has an option to place items and equipment that interfere with the development of the planet like an oxygen generator, the monolith and more. SimEarth is an exciting game to play.
Creatures 3 serves as the third installment in the series of Creatures, and it comes with several modifications, improved graphics and new content, developed by Creature Labs and published by Mindscape. The game mainly revolves around Artificial Life genre and introduces the captivating storyline, revolving around the female protagonist named as Shee who have left Albia in the spaceship to find out the more spherical world. In the story, the Ark was abandoned because a Metroid hit the ship, but the infrastructure remains in working position. The game features six different metarooms on the ship such as Grendel Jungle, the Norn Terrarium, Engineering Room, Ettin Desert, and more. The player can safely hatch and raise his norns in the Norn Terrarium. The game is played using a point-and-click interface, and the player has accomplished the assigned tasks to move to the next level. Other levels will be unlocked as the player advances through the game and the difficulty will be increased. With addictive gameplay, brilliant graphics, and smooth controls, Creatures 3 is the best game to play.
Planetoid 3D is a brilliant RTS, Action-RPG and Life Simulation that offers an immersive game-play and allows you to are in control of all the races and you can create totally new ones to settle up on some planet. Exploration, Management of resources and evolution of species and races is what makes this game more engaging. In Planetoid 3D, your task is to pick any space civilization from multiple choices or create a whole new civilization by creating different races of beings, explore the space, travel to different planets, colonize, develop structures and invest your efforts into the technology, researcs and development and eventually conquer all the world around you. Making new friends, battles with foes and amazing action oriented aesthetics are the things that make this game wonderful. For an amazing Action, RPG and RTS experience and the real entertainment, Planetoid 3D will definitely be your best choice. Try it out and you’ll love every bit of this brilliant game.