Reader Rabbit 2 Pond

Reader Rabbit 2 Pond

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Jet force gemini tribals. Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach.

Reader Rabbit's Ready for Letters
Developer(s)The Learning Company
Publisher(s)The Learning Company
Designer(s)Lauren Elliott
SeriesReader Rabbit
Platform(s)DOS, Macintosh
Release
  • August 1992 (DOS)[1]
  • 1993 (Macintosh)
  • 1994 (Windows 3.x)
Genre(s)Edutainment
Mode(s)Single-player
Pond

Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics.

Educational Goals[edit]

The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones.[2] The game allows for free exploration and offers activities that enable children to begin learning to read.[3] The modules included teach shape recognition, matching and basic word skills.[1] The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is implemented.[2] The activities expose prereaders to letters, simple words, word relationships, creativity, colors, shapes and matching.[4] Music and animations add to retain interest.[5]

Gameplay[edit]

The game takes place in the house and garden of Grandma and Grandpa Rabbit. There are two modes during gameplay; the free-form mode, which allows players to do the activities are in their own way and the goal-based mode, which instructs the player what to do. The game consists of six activities:[6]

  • The Music Pond
  • Grandma's Kitchen
  • The Mix-and-Match Bedroom
  • The ABC Bathroom
  • The Picture Parlor
  • Grandpa's Workshop

Reception[edit]

Reception
Review score
PublicationScore
MacUser[7]
Award
PublicationAward
High Scope AwardBest Childhood Software[3]

The Managing Editor of PCM Magazine Sue Fomby highlighted the game for its gameplay that helped children to start reading.[3] MacUser gave the game 2 and a half stars, being suited for the youngest and lesser experienced prereaders.[7]

References[edit]

  1. ^ ab'Industry News'. Computer Gaming World. No. 79. Ziff Davis. August 1992. p. 94.
  2. ^ abAycock, Heidi E. H. (November 1992). 'Listen to your Elders'. PC Games. IDG. pp. 34, 36.
  3. ^ abcThe Learning Company Product Catalog 1994
  4. ^Toroussian, Jasmin (December 1993). 'Help Kids Key into Computers'. Computer Gaming World. No. 113. Ziff Davis. p. 178.
  5. ^'Educational Games move Forward'. Electronic Games. Vol. 1 no. 1. Decker Publications. October 1992. p. 65.
  6. ^Eiser, Leslie (November 1992). 'Reader for Letters - Gamebytes'. Game Players PC Entertainment. Vol. 5 no. 6. GP Publications. p. 6.
  7. ^ abMyslewski, Rik; Shatz-Akin, Jim (December 1994). 'The Ultimate Guide to Children's Software'(PDF). MacUser. Vol. 12 no. 9. Ziff Davis. p. 98.

External links[edit]

  • Reader Rabbit's Ready for Letters at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Reader_Rabbit%27s_Ready_for_Letters&oldid=904192916'
Reader Rabbit 2 Pond
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