Yume Nikki Sprites

Yume Nikki Sprites

Yume Nikki (ゆめにっき, lit. Dream Diary) is a surreal adventure game by pseudonymous Japanese developer Kikiyama. In the game, players explore the dreams of a hikikomori named Madotsuki, where they encounter a number of surrealistic horror creatures and locations. Gemumeku: “ Okay so here’s the second batch of Yume Nikki Inspired sprites and again these are not mine!

Happy dungeons code

I improved the Imagened sprites fromsorry if this seems sloppy, i had to type it up really fast.and official concept of these 3 will be made instead of anthro-ish looking things.basically, These are Rusted Irene's friends whom have died from the same illness she has. (obviously inspired from.flow)Wall of text warningthe pink-ish one is Glittering Iris, Age: 27. She was socially unstable and spent most of her time in the hospital. She didn't really have a close friendship with the other 3, Irene, Ruth and Shane. After she had heard that Ruth had died, she had fallen under a huge depression and due to the illness, she started to lose her memory.

Ultimately she forgot who she was and the doctors could see what pain she was in, so the they euthanized herthe tan-ish one is Loopy Shane, Age: 18. He is the youngest of the group. He seemed to have caught the illness from his school. His mane isn't as pale as the others. Where if he had it sooner, his mane would be paler. He admired Ruth for her silly attitude and outlook on life.

Shane also wanted to get Glittering Iris to laugh more, He thought her sadness would rub off on the others. Irene seemed to be a mother like figure to him, He turned his questions to her more often then he did anyone else.After the eventual death of Ruth and Iris, Shane committed suicide by pulling out one of his life support cords in his arm. What caused him to do this was the permanent absence of what he considered to be close friends.The pale-ish one on the end is Dilly Ruth. She was the same age as Irene. Ruth was usually making the others laugh and forgetting the cruel syndromes of their illnesses.She was Irene's closest friend and they often times would organize a picnic. On the roof top of the hospital in the middle of the night for the other 2.Eventually her illness got the best of her when it got to her stomach.

She was restricted several meals and over time they had to attach her to a feeding tube. She died of starvation months after.Irene is this pony here-mlp;fim (c)./hasbroyume nikki (c) Kikiyama.flow (c).

The jam is officially over, thank you so much to everyone who participated! The chat will be around until the 15th, then it will be archive.We'll be discussing games on the until July 15th rolls around.-Follow the for more updates and fangame resources!The cult classic game Yume Nikki is going to turn the magical age of 13 this June 26th. To celebrate this milestone, we'll be holding Dream Diary Jam, a month-long jam to make any kind of Yume Nikki fangame your heart desires.Two different types of fangames will be accepted for this jam:.

A Traditional Yume Nikki Fangames - These games are just like Yume Nikki, except with different protagonist & worlds and sometimes a few game mechanics changed up. They're like sequels or spiritual successors to the original game in lieu of an actual Yume Nikki update. Get as experimental as you'd like. Examples of these games include, and.

An Actual Fangame of Yume Nikki - These games use the characters and setting of the original game and make a new game with them in it. They're like fanfiction, except with a lot more programming.

You can make anything from a JRPG to a dating sim for this one, as long as it features the cast of Yume Nikki. Examples of these games include, and.You goal with both types is to make a full game, demo, or v0.00 (see 'Completion Goals' for more details). Whatever you decide to make, do your best to complete it and have as much fun as you can!Jam Basics. Jam runs from June 1st, 12:00am EST to June 28th, 11:59 EST.

You can plan out your game all you'd like before then, but you can't work on it until June 1st hits. Late entries are accepted up to 5 days after the jam, however, you must contact me so I can add them in on the jam page. You can work by yourself or on a team, and you can make as many games as you can participate in. The game can be a demo or a full game.

For traditional Yume Nikki Fangames, it has to fall under the requirements of a v0.00 (see 'Completion Goals' for more details). Yume Nikki is still in v0.10!. You can make your fangame any genre you'd like, don't feel constrained to horror. You can use any engine you'd like. The RPG Maker series is suggested for a traditional fangame, but traditional Yume Nikki fangames have been made on other engines as well. Contact me if you won't have access to a computer in June but would still like to participate.Rules. Stealing assets from other Yume Nikki fangames is forbidden.

This is terribly rude and will get your game banned from the Jam. Looking in to their code to see how they did things is fine, but taking assets is not.

Keep away from recoloring sprites outside of Madotsuki's sprite from Yume Nikki for a traditional fangame. While it's alright to use Madotsuki as a base, taking things from Kikiyama devalues the originality of your own fangame, and is a bit rude to say the least. Actual fangames are free to do it as they're playable fanfictions. Keep your game rated M or lower. You can add explicit content after the jam if you really want to. You can plan all you want before the jam starts, but you can't work on making the game.

That go into the game. However, you can make concept art, draw out maps, writing out ideas and plot, and so on to your heart's content. Take the time to get familiar with your game and the engine you're making it in. Be excellent to each other!If you're not going to be around for most of the month of June yet you still want to participate, please contact me and we'll work something out. C:Completion GoalsWhile most Yume Nikki fangames are in a perpetual beta state like the original, games for Dream Diary Jam should meet these requirements before being submitted.Traditional Yume Nikki FangamesNot sure how experimental you can get with your fangame? The short answer to those of you who browse the Yume Nikki wiki is 'Yes, non traditional fangames are allowed.' There are still limits however (for example, the most recent version of Fleshchild is not a fangame), so read the post to make sure.For traditional fangames, you're aiming for a 0.00 release.

That means a demo in Yume Nikki Fangame terms. While there's no actual definition for this, aim for having at least 2-3 main dream worlds accessible from the nexus, with 7 (if you do 3) or 8 (if you do 2) more explorable worlds you can find from there (that's the minimum though, I hope you do more). Include at least 3 effects and 3 events.You are welcome to make more for your game or shoot for the stars and make a near-complete or a complete fangame. As long as it meets the criteria above, you're golden.Want to get experimental with your fangame, but not sure how experimental you're allowed to get?Actual Fangames of Yume NikkiA complete game or a complete demo is what you're aiming for with these.

Nikki

You must have one playable level or route for a complete demo. However, the game doesn't have a minimum content limit so you're free to make as short or long of a game as you'd like.See you in June, Dreamers!

Yume Nikki Sprites
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