Zero Time Dilemma Rec Room

Zero Time Dilemma Rec Room

This Slot Machine made more references to 999 then the actual narrative of ZTD. I also noticed there was a picture of an iceberg under extreme slots another neat detail. In Zero Time Dilemma, there are many probabilistic choices which need to be made, or so it seems. Randomness in Zero Time Dilemma. Ask Question Asked 3 years, 8 months ago. Active 2 years. Rec room; zero-time-dilemma. Share improve this question. Edited Jul 8 '16 at 21:22.

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30 June 2016, 7:41 am EDT By Jazz Rosin Mobile & Apps

The members of C-Team make their way through the facility, and now found themselves in the rec room. Here's how to seek your way out of the rec room in 'Zero Time Dilemma.'

Pick up the chess rules book on the table. Head to the bar behind you and pick up the small wooden box on the counter. Pick up the matches on the right side as well.

Get the fire hook from the suit of armor on the right side of the fireplace. Use it to open the hatch below the Beer sign. Grab the wooden hammer inside.

Use the hammer on the chess board on the table. A round cylinder will pop out. Check the cylinder in your inventory screen and enter these symbols: Rook, Bishop, King. You'll get a coin and a note with numbers on it.

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Head to the fireplace and light it up with the matches. Toss the small wooden box in.

Get back to the bar and look for a bottle of water. Use that to put the fire out. Using the fire hook you've obtained earlier, retrieve the burnt box and get your second coin.

Walk towards the roulette table. Enter SPIN on the panel to get the roulettewheel and your third coin.

Place the roulette wheel on top of the slot machine near the jukebox. Pull the lever and take the puzzle pieces.

Now you would need to put the puzzle pieces together to form a heart at the bottom of the slot machine.Once that's done, you'll get your fourth coin and a card calendar.

Use the card calendar on the jukebox to turn it on. Pick up the three dice that will pop out.

Look for the house of cards and topple it. Fable lamp. To solve the equation on the card table, use the card calendar you've found.

The first three cards are JAM (100% Jam Jar), the second batch ODDS(check the top of the slots, 35), and the final batch SADMAN (570 Sadman drink).

JAM - ODDS + SADMAN = 100 - 35 + 570 = 635

Place the three dice in the slots at the side of the card table and set them to 6, 3 and 5 respectively to get your fifth and final coin.

Finally, use all the coins on the card machine next to the card table.

Congratulations! You found it! Stay tuned for more 'Zero Time Dilemma' guides.

Source: Twinfinite Sorumian on Youtube

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