OOhh that's right blame me, glad your enjoying your self with it, Hope they add more natural AI enemy's to it tbh. Wife was kinda meh about it but what started to change her mind was when you build stuff wrong, lets say a catapult and that catapult would basically flick it self across the screen, then their are the building rules too.Dammit need more enemy's as all that's fun and game but going get bored and want to kill some thing just because hehe.Attach a winch (don't know in game name to it ) + rope to it and pull it your self.Hopefully they will put all the finishing touches on it as it deserve. Well Rising world has issue just not that one.
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The so called tech tree is short as hell how ever building what ever you can day or night, and building is limited more by you imagination than the game.But RW being Java at this time fighting in it is worse than MC. Will have to see if any thing comes of there last message with that game.Make sure you have all the building keys setup, i missed one which was the snap key which is important in parts of building. I encountered nothing other than RNG barbarians.The fundamental problem with Medieval Engineers, like Space Engineers, is that it takes a village to do anything significant in survival. I put 14 hours into it and all I have to show for it is a mostly empty house. You need many players, some mining, some foresting, some exploring, and some building.
May 04, 2017 Home Forums MEDIEVAL ENGINEERS Discussions Gameplay Help You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality. Locating Iron Discussion in 'Gameplay Help' started by Tetelestai, Dec 14, 2016. Thread Status: This last post in this thread was made more than 31 days old. Alrighty, i scouted a “Failry” good iron mine location close by, but we need to make something that fits through the thick forest like a.
To do it all by yourself is massive commitment of time.If there were AI forts to siege or a system where you would get sieged, then I could see committing that time to it. I mean, just making a siege engine would take hours of R&D experimentation which would be fun but without anything to destroy, why bother?There is some hope that Keen Software will eventually get around to it because Space Engineers has at least one small facility on the planet you can attack. There's also some scenarios with larger installations you have to bombard. If they bring some of that over to Medieval Engineers, it might be worth it.As is, you have to be very self motivated.
If you want to spend the 50+ hours to build a castle, you can do that. I don't know why you'd want to but, whatever floats your boat. System NameSmall ATX DesktopProcessorIntel i5 8600KMotherboardAsrock Z370 TaichiCoolingPhanteks PH-TC14PE CPU HSF, Arctic MonoPlus VGA HSFMemoryG-Skill TridentZ 2X8GB F4-3200C14D-16GTZVideo Card(s)Zotac 1060 6GB Mini ZT-P10600A-10LStorageSamsung 970 Pro 512GB NVMe, Phison E12 NVMe 1TB, 1xWD4005FZBX, 2xWD10EZEXDisplay(s)Dell S3220DGF 32' 2560x1440 165HzCaseLian Li PC A05NBAudio Device(s)Audiotechnica ATH M50X, Antlion Mod Mic 4, SYBA SD-CM-UAUDPower SupplySeasonic SS-660XP2 660 Watt PlatinumMouseZowie EC2A Mouse on Corsair MM600KeyboardFilco Majestouch II Ninja TKLSoftwareWin 10 LTSC 1809. I encountered nothing other than RNG barbarians.The fundamental problem with Medieval Engineers, like Space Engineers, is that it takes a village to do anything significant in survival. I put 14 hours into it and all I have to show for it is a mostly empty house. You need many players, some mining, some foresting, some exploring, and some building. To do it all by yourself is massive commitment of time.If there were AI forts to siege or a system where you would get sieged, then I could see committing that time to it.
I mean, just making a siege engine would take hours of R&D experimentation which would be fun but without anything to destroy, why bother?There is some hope that Keen Software will eventually get around to it because Space Engineers has at least one small facility on the planet you can attack. There's also some scenarios with larger installations you have to bombard. If they bring some of that over to Medieval Engineers, it might be worth it.As is, you have to be very self motivated. If you want to spend the 50+ hours to build a castle, you can do that. I don't know why you'd want to but, whatever floats your boat.
The scarcest most powerful resource on Keen's Engineer games on survival mode is human player time. Building objects in game just takes forever, and in SE, these objects can be destroyed instantly with a simple mistake or due to a bug. With SE, if the player is smart or willing enough, they can produce automated systems that reduce some of the time needed to build or explore, but it is still a massive time sink. Its extremely easy to get enough resources to build anything, but it is impossible to build what you want because of time, or bugs, or both.Survival mode building a castle is probably similar to building a capital ship on SE. Heh, it's much simpler because you don't have to think about conveyors, life support, storage, takeoff weight, and so on. You just need lots of resources to build it.I completely agree with: 'The scarcest most powerful resource on Keen's Engineer games on survival mode is human player time.' Space Engineers has mechanics to make you want to spend that time (efficient mining and refining, for example).
Medieval Engineers is lacking that right now. It could be a good or great game if they added some goals for players to pursue.
System NameSmall ATX DesktopProcessorIntel i5 8600KMotherboardAsrock Z370 TaichiCoolingPhanteks PH-TC14PE CPU HSF, Arctic MonoPlus VGA HSFMemoryG-Skill TridentZ 2X8GB F4-3200C14D-16GTZVideo Card(s)Zotac 1060 6GB Mini ZT-P10600A-10LStorageSamsung 970 Pro 512GB NVMe, Phison E12 NVMe 1TB, 1xWD4005FZBX, 2xWD10EZEXDisplay(s)Dell S3220DGF 32' 2560x1440 165HzCaseLian Li PC A05NBAudio Device(s)Audiotechnica ATH M50X, Antlion Mod Mic 4, SYBA SD-CM-UAUDPower SupplySeasonic SS-660XP2 660 Watt PlatinumMouseZowie EC2A Mouse on Corsair MM600KeyboardFilco Majestouch II Ninja TKLSoftwareWin 10 LTSC 1809. Heh, it's much simpler because you don't have to think about conveyors, life support, storage, takeoff weight, and so on. You just need lots of resources to build it.I completely agree with: 'The scarcest most powerful resource on Keen's Engineer games on survival mode is human player time.' Space Engineers has mechanics to make you want to spend that time (efficient mining and refining, for example). Medieval Engineers is lacking that right now.
It could be a good or great game if they added some goals for players to pursue. Medieval Engineers automation should run on peasant labor similar to how Space Engineers runs on electricity. Sadly Keen is bad with AI and humanoid animations. If you had AI that could run effectively as peasants, with farming, building, mining, etc, and totally automate the grind, it could be an interesting game. You serve as the military and civic leader, architect, and chief engineer, and the AI finishes your gathers resources and finishes your construction. In exchange, you'd be responsible for providing a system of food and shelter. If you don't provide adequate for their needs, you'd face rebellion.
Similar to Rimworld but 3D. System NameSmall ATX DesktopProcessorIntel i5 8600KMotherboardAsrock Z370 TaichiCoolingPhanteks PH-TC14PE CPU HSF, Arctic MonoPlus VGA HSFMemoryG-Skill TridentZ 2X8GB F4-3200C14D-16GTZVideo Card(s)Zotac 1060 6GB Mini ZT-P10600A-10LStorageSamsung 970 Pro 512GB NVMe, Phison E12 NVMe 1TB, 1xWD4005FZBX, 2xWD10EZEXDisplay(s)Dell S3220DGF 32' 2560x1440 165HzCaseLian Li PC A05NBAudio Device(s)Audiotechnica ATH M50X, Antlion Mod Mic 4, SYBA SD-CM-UAUDPower SupplySeasonic SS-660XP2 660 Watt PlatinumMouseZowie EC2A Mouse on Corsair MM600KeyboardFilco Majestouch II Ninja TKLSoftwareWin 10 LTSC 1809.
Most fun I had with Space Engineers was before the Planets release, around Fall of 2015. There were a couple PVP servers that had extensive cleanup settings and the admins were diligent about removing clutter. One of them was called Gemenon Central Ore. IIRC, the world was a cube, not limitless, maybe 500KM^3, and the center of the world had all the asteroids for mining. The result was a hotbed of gunfights and piracy. Everyone built large platforms and warships out in the periphery where it was safer. When you needed more resources, things would get exciting.
Dirty tricks ranged from trojan horse derelict ships, leaving warheads and gatling turret satellites in mining areas, sabotaging unarmed miners (frequently yellow bus respawn ships with a drill added, so grind off the gyro and the guy loses all control), snipers with the mod pack added 25cm RAK cannons, and more crude ramming of respawn ships.A common tactic was to use a jump drive to get in and out of the center in a hurry. If you piloted there and back manually, you were likely to be followed back to your base, and later find yourself attacked by a pirate.Then planets came out and this type of server ceased to exist, unfortunately.