Aug 11, 2013 Reinstall invites you to join us in revisiting classics of PC gaming days gone. This week, we take a spin through the rich, interplanetary world of Wing Commander: Privateer.
Wing Commander: Privateer | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Producer(s) | R. Scott Russo |
Designer(s) | Joel Manners |
Programmer(s) | Ed Maurer |
Composer(s) | Nenad Vugrinec |
Series | Wing Commander |
Platform(s) | MS-DOS |
Release | September 1993 (floppy) 1994 (CD-ROM) |
Genre(s) | Space trading and combat simulator |
Mode(s) | Single-player |
Wing Commander: Privateer is an adventure Space trading and combat simulator computer game released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a 'privateer' who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.
Privateer had two add-ons titled Speech Pack (1993) and Righteous Fire (1994). A sequel was released in 1996, titled Privateer 2: The Darkening. The game was re-released in 2011 with Windows support on GOG.com, with MacOS support added in 2012.
Basic gameplay consists of flying and fighting with the ship in a star system, jumping from system to system via jump points, landing on bases or planets, interacting with people (mainly talking) and buying or selling equipment or commodities. The Gemini sector is divided into quadrants, each contains several star systems, most of them with planets or bases that may be visited.[1] Unlike other games in the series, the gameplay is primarily in the sandbox style of play.
When flying, the main view is a first-person-look from inside the cockpit onto the cockpit screens (HUDs) and the space before the ship. Space combat simulation is similar to the style of other Wing Commander games of its time. On planets and bases a static overview / first-person-view is used to show the rooms and interact with people. When buying or selling and taking missions from the mission computer, in-game menus are used.
The Gemini sector is frequented by seven factions: merchants, bounty hunters, retros, pirates, militia, the Terran Confederation and the Kilrathi. Some of them attack the player on sight, some are allies of the player. How the members of the factions react is not only pre-set but depends also on the player's actions.
The player may conduct his own business as a merchant or fight in combat for non-plot missions provided by the above factions. If playing as a merchant, the player must make a profit from price differences of commodities on different planets or stations. Alternatively, the player may choose from randomly generated non-plot missions from a mission computer. Successful completion of missions results in monetary award, which allows better ship weapons and equipment to be purchased.
During the plot, the player meets fixers, often representing one of the factions above, who assign the player missions in their interest in exchange for money or helpful information. The missions usually consist of plain combat, escorting other ships while combating enemies or commodity delivery including smuggling while combating / escaping enemies. The plot itself can only be played straight, one mission after another in a preset line. But between plot missions or even while being on a mission the player can follow his own interests.
Privateer features a pseudo-3D world in plain raster graphics at 320x200 with 256 colors (VGA).[1]
The game begins with a mysterious drone attacking shipping in the system. When Burrows lands on the planet New Detroit, a man hires him and gives him a mysterious artifact. On his return, Burrows finds the man is dead. Burrows seeks information about the artifact, eventually meeting Dr. Monkhouse, a Xenoarchaeologist on Palan.
Monkhouse tells Burrows the artifact was made by an ancient technologically advanced race, the Steltek. The artifact is half of a map; Monkhouse has the rest. Burrows agrees to explore the area in the map.
Burrows locates a powerful weapon on an ancient ship and mounts it on his own. When he leaves, a mysterious drone follows him, destroying everything it encounters. Burrows is asked by the Confederation to lure the drone into an ambush, so it can be destroyed.
Burrows then encounters a Steltek scout, looking for the last traces of his technology. He energizes the ancient weapon in exchange for the location of the ship where Burrows found it. It then remains for Burrows to destroy the dangerous drone.
In the Righteous Fire expansion while Burrows is docked, the Steltek weapon is stolen from his ship. He travels to Oxford, where he meets someone who help him in return for flying missions against the Retros, a homicidal band of religious extremists led by a man named Mordecai Jones. The informant adds that Governor Menesch, who sells weapons and ships to the Retros and pirates, was probably behind the theft of Burrows’ weapon.
A Retro defector tells Burrows the location of the Retros’ headquarters and warns they have made copies of the Steltek gun. Burrows realises he must defeat the Retro leader Jones and destroy all copies of the powerful weapon.
Burrows' name was unknown to the general public for many years. During that period he was known as 'Brownhair', by reference to 'Bluehair', the Wing Commander I and II protagonist later known as Christopher Blair. In the CD-ROM edition which uses full speech, the characters always refer to him as 'Captain' or 'Privateer'; many people assume 'Privateer' is his callsign.[2]
Two expansion packs were released for Privateer: the Speech Pack (1993), which added digitized speech voice-overs to the entire game; and Righteous Fire (1994), which continues the story and adds other purchasable equipment to the game. Righteous Fire differs from the original Privateer in that there is no way to 'lose' by failing a mission. If the player does not successfully complete a mission, he is offered the chance to try again.
In 1994, a CD-ROM edition was released that included the Righteous Fire expansion and full speech throughout the game, more than what the Speech Pack alone provides. The actor voicing the main character also changes between the Speech Pack and CD-ROM edition of the game.
Another Privateer game, Privateer 2: The Darkening, was released in December 1996, helmed by Erin Roberts, the brother of Chris Roberts. However, The Darkening is not a storyline sequel, but a spin-off. The Darkening is set a century after the original Privateer and in a different region of space. This setting and the storyline of The Darkening is self-contained, never being mentioned in any other Wing Commander game. Privateer 2 uses live action sequences featuring such talents as Clive Owen, Mathilda May, Jürgen Prochnow, John Hurt, David Warner and Christopher Walken. After Electronic Arts shut down Origin, Chris Roberts created the game Freelancer which featured similar art and story to Privateer, but was set in a new universe.
A television series based on Privateer was planned to debut sometime in 1997.[3]
An unofficial fanremake entitled Wing Commander: Privateer - Gemini Gold was made using the Vega Strike engine and released in 2005.[4][5]
Reception | ||||||
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Privateer was very popular, appearing in second place in PC Data's list of best-selling DOS games for September 1993, and first place in Computer Gaming World's 'Playing Lately?' reader survey for November 1993.[7] The magazine in 1993 liked the game's less-structured storyline with Ultima-like 'real moral choices', but criticized the 'sophomoric' writing. Computer Gaming World recommended the 'deluxe, high-end product' to those with '486 machines sporting fast video cards and vast hard drives'.[8] A 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars out of five, calling it a 'pretty exciting game' but criticizing 'an unusual number of incompatibilities with sound cards and joysticks, even for such a complex product'.[6] The magazine in May 1994 approved of Righteous Fire's 'fun' storyline—as open-ended as Privateer while adding 'new ship elements'—and its tight continuity with the original game. Despite reporting a 'lack of challenge' for experienced players, the magazine recommended the expansion to 'privateers who just can't get enough of life on the edge of the Wing Commander universe'.[9]
Privateer was a runner-up for Computer Gaming World's Action Game of the Year award in June 1994, losing to Prince of Persia 2: The Shadow and the Flame. The editors wrote that Privateer 'advanced the graphic look of the series somewhat and introduced a free-wheeling open-endedness for the players who chose not to follow the story line'.[10]
I am so pumped about this.persistent open world, check.high-end pc centric focus, check.military, civilian, mercantile, and pirate choices, check.everything that was great about freelancer, and everything that was great about wing commander, checkEDIT: 'Millennium falcon' like ships, where you can be piloting and your friends can be on turrets/ on the ship at the same time. He's also mentioned being able to fly around bigger ships, which may include capital ships. So awesome.he's now walking around a fully realized capital ship.
Just climbed into a fighter, fully detailed cockpit. Think he said something like 70k poly-count per ship.
Every single Battlefield game ever has had this vehicle type for the past 15 years. Same with Tribes games. You've had 15 years to play games like this and you've missed out.There was a mod for X-Wing Alliance multiplayer to do this also, 10+ years ago.
The single player game relied heavily on turrets on your ship. It was literally a Corrilian Freighter ship with turrets that you could man in single player and with friends in multiplayer.This is absolutely hilarious. This exact thing existed so many years ago and you had no idea. And it persisted in many, many video games with a variety of vehicles and game modes and you were oblivious.
You missed the big one: Star Wars Galaxies: Jump to Lightspeed.JTL had all of this as well.Unfortunately, the ground pounders, which is what us flyboys called the people who were not pilots, got really fucked over when NGE/CU happened, so it gave too many people a bad taste in their mouths.JTL was more expansive and deep than any other space flight sim I have ever played (and I have played a shit load of them).Star Citizen, the name of this game, sounds like it will be the only game that will be able to get deeper (i.e. You can have fighters in your capital, which they did not have in JTL).Yeah, JTL was seriously badass and worthy enough to be called a sequel to X-Wing vs Tie Fighter.
Since it was packages with SWG, nobody ever played it to experience how amazing it truly was. He's made some progress, I wouldn't call it tons unless it just wasn't on show at all today. Happy wheels games that i can play. He's basically got a tech demo right now prettied up to show a crowd. As far as I see he has no multiplayer, no game ui, no content, and an obviously very buggy/not yet finished engine.Calling what he has done as 'tons' doesn't cast it in the right light compared to what's all ahead. He's nowhere near to completing the things he said, if he had several of them pretty much feature complete then yes I'd say he's got tons done and looking good.Right now it's a tech demo and promises (and I hope to hell it's pulled off) but I say it's ambitious because it is VERY VERY AMBITIOUS. So many large studios go completely under trying to pull off even a faction of what he's talking about (basically an open world MMO like Eve with multiple story lines and constant content updates). The differences are thata) He has several private investors who have been funding the project to this point.
Furthermore, Northern Spy is rich in a dietary fiber called pectin, which has been shown to reduce cholesterol and slow glucose metabolism in diabetics, according to.5. “Note, however, that while Northern Spy apples have fewer in the skin than Red Delicious, they have twice as many in their flesh,” affirms Weil. Granny smith nutrition data.
I'm not sure if any details on who they are or what control they have has been released. So it's not a pure crowd funded or dev + crowd funded game.b) The other games you quote set appropriately scaled back goals for the end product to match crowd funding and a lower budget. His goals (open world mmo, private servers, multiple detailed personal storylines, bi-weekly content updates after release, highest end graphics, spaceship and character animation etc.) are more ambitious goals then what even the largest developers often try and fail at achieving.