Collapse Blast! Blows your mind in a colourful explosion! Click coloured groups of blocks and collapse the rows and columns above. It is as addictive as it is fun! Step up your game with special blocks and sweep your screen clean. Have a blast! How many points can you score in 60 seconds? Collapse Blast! Blows your mind in a colourful explosion! Click coloured groups of blocks and collapse the rows and columns above. It is as addictive as it is fun! Step up your game with special blocks and sweep your screen clean. Have a blast! How many points can you score in 60 seconds?
Play one of the top-rated free card games with twists and challenges in each solitaire hand! Collect prizes and power ups, go on quests, play Daily Challenges, compete in tournaments, and more!The rules are easy! You play one card higher or lower to clear the board, but the puzzling combinations will have you using your brain to beat every challenge! You’ll always have something fun to do in Blast Solitaire with hundreds of different card hands played on beautifully illustrated and wacky scenery!
Enjoy solo play or watch your friend’s progress when connected through Facebook! Beat Daily Challenges, find collectibles to win fun prizes that enhance strategy and game play, and compete against other players or your Facebook friends when you join a tournamentGo beyond Klondike solitaire and challenge your brain by applying strategy and logic with the Blast Solitaire card game! Use special power up cards to strategize how to beat each level challenge. Special power up cards will let you undo moves, shoot a card off the board, flip the cards between black and red, shuffle the cards, shoot several cards off the board, and more!If you enjoy solitaire plus the challenges of games like Mahjong, word search, and puzzles, then you are going to love Blast Solitaire!
Blast is solitaire, but so much more! It’s more challenging than Spider solitaire, more fun than Pyramid solitaire, and more exciting than free cell solitaire!McDang, Son! Don’t just play solitaire, have a BLAST!By downloading this game you are agreeing to our privacy policy: and our terms of use: and free gameplay you’ll pick up quick!Rewards for your success in the gameDaily ChallengesSpecial Tournaments of varying difficultyCollectables to win prizes!Rewards for your progress and achievementsNo squinting! Finally a game you can see on a small screen700+ levels with more on the way all the time!Special 'bonus' cards to help your strategy for your next moveLeaderboards to see your friends and their scores when you connect through FacebookSimilar but more exciting, challenging, and fun than classic Klondike, Spider, Pyramid, or Free Cell solitaireSaved progress you can continue on any device when you login with your account.
Don’t forget to use Facebook so you can find your friend’s progress too!Follow us on Facebook! Please visit https://www.bigfishgames.com/help/fairwaysolitaireblast. Jewels star 2.
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Collapse! | |
---|---|
Genre(s) | Puzzle |
Developer(s) | GameHouse |
Publisher(s) | GameHouse (RealNetworks) |
Platform(s) | Windows, Mac OS X |
First release | Collapse! 1998 |
Latest release | Collapse! Blast March 11, 2013 |
Collapse! is a series of award-winning[1]tile-matchingpuzzle video games by GameHouse, a software company in Seattle, Washington. In 2007, Super Collapse! 3 became the first game to win the Game of the Year at the inaugural Zeebys. The series has been discontinued since 2015 due RealNetworks shutting down its internal games studio.[1]
In 2006, a spin-off series called Super Collapse Puzzle Gallery! was developed into 5 games.
The classic Collapse! game is played on a board of twelve columns by fifteen rows. Randomly colored blocks fill the board, rising from below. By clicking on a group of 3 or more blocks of the same color, the whole group disappears in a collapse and any blocks stacked above fall down to fill in the vacant spaces. If a whole column is cleared, the elements slide to the center of the field. If one or more blocks rise beyond the top row of the board, the game is lost. If the player manages to survive a specified number of lines without losing, they win the level and are awarded points for successful completion.[2]
A level usually begins with a few rows of blocks using a starting set of colors (typically red, green, blue, white, and yellow.). One after the other, new blocks are added to a 'feed' row below the board. When the feeder row has filled, all of its blocks are moved up, to the active board, shifting the field of remaining blocks higher. During the course of a level, the rate of new blocks entering the feed increases. New colors may also be introduced, making it more challenging for the player to find groups that are large enough to be collapsed.
In higher levels of the game, 'bombs' appear, mixed among the blocks. The bombs are black (in which case clicking on them causes the surrounding blocks to disappear), or are the color of one of the groups of bricks (in which case clicking on the bomb eliminates all bricks on the board that are the same color). Black bombs have the additional quality of serving as a bridge between bricks of the same color; if two or more bricks of the same color are touching a bomb, then clicking one of those bricks has the same effect of clicking on a group of three or more bricks of the same color. In Super Collapse 3!, this rule is changed to allow colored bombs to act as a bridge between matching groups.
When a player completes a certain number of 'even-numbered' levels (i.e., from level 2, 4, 8, 10, 14 and 16), a bonus level is played. Here, the player has 15 seconds to completely clear a screenful of bricks and earn extra points.
Title | Date | Platforms |
---|---|---|
Collapse! | 1998 | Web (Flash) |
Super Collapse! | 2001 | Win 95/98/ME/2K/XP |
Super Collapse! II | 2002 | Win XP/2K, Mac OS X, Game Boy Advance |
Collapse! Crunch | 2005 | Win XP/2K, Mac OS X |
SpongeBob SquarePants Collapse! | 2007 | Win XP/2K, Mac OS X; Web (Flash) |
Super Collapse! 3 | 2006 | Win XP/2K, Mac OS X; PlayStation Portable, Nintendo DS |
Super Collapse! Puzzle Gallery | 2007 | Win XP/2K, Mac OS X |
Collapse! Chaos | 2008 | Mobile, iPhone/iPod Touch |
Collapse! | 2009 | Win XP/2K/Vista/7, Mac OS X; Web (Flash); iPhone/Touch, Android, Mobile |
Collapse! | 2011 | Windows Phone 7 |
Collapse! Blast | 2013 | iPhone/Touch/Android/Facebook |
Super Collapse! | |
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Developer(s) | GameHouse |
Publisher(s) | GameHouse |
Designer(s) | Ben Exworthy, Garr Godfrey (orig.)[citation needed] |
Series | Collapse! |
Platform(s) | Windows, Mac OS X, Browser (Flash), Game Boy Advance, Nintendo DS, PlayStation Portable, Mobile, iPhone, Smartphone, Facebook, Windows Phone 7 |
Release | 1999 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
In late 1998, Ben Exworthy and Garr Godfrey[citation needed] worked together to release the original Collapse! a web-based game that, through distribution arrangements with major online game portals such as Microsoft Zone, quickly grew in popularity. Alongside other seminal games like Bejeweled (PopCap), Collapse! helped to boost the early popularity of the 'match three' genre of casual games.
In 2001, following the success of the web-based Collapse!, GameHouse developed and released Super Collapse!, a standalone download for Windows PCs.[3] While the gameplay remained identical to its web-based counterpart, this new version offered enhanced graphical resolution, animations, sounds and music, at a price of US$20. Afterwards, GameHouse would continue to use the word 'super' in the titles of its download games, as a way to distinguish them from the simpler web-based versions.
In 2002, one year after the release of Super Collapse!, GameHouse would create the first true sequel in the series, Super Collapse! II. In addition to the classic gameplay, Super Collapse II would offer Relapse, Strategy, and Puzzle modes.[4]
Super Collapse! 3 continued expanding the work of previous Collapse! games. In addition to three new modes (Slider, Continuous, Countdown), Super Collapse! 3 introduced a 'quest' mode where players progressed through a whimsical world, unlocking new levels as they go.[5] Sound effects and music for Collapse! 3 were created and composed by Jesse Holt.
In 2006, it received a Zeeby award and was named the Best Casual Game of the Year.
In late 2009, GameHouse released all new versions of the game dubbed COLLAPSE! across several platforms including Windows, Mac, Facebook, and mobile.[6] While each version is uniquely designed for each major platform, players can earn special codes to unlock bonuses in the PC, Mac, and Facebook versions.
The first of these new games was a Facebook application, released in October.[7] Players compete with friends in weekly tournaments, with a new game variation unlocked each day. During any given week, players can play and replay any previous day's challenge (for example, to maximize a score) but, at the end of the week, the scores are locked, combined into weekly totals, and winners declared.
On December 4, 2009, the iPhone and iPod Touch COLLAPSE! was released to the iTunes Store. Like Super Collapse 3, this version featured a quest mode where the player would advance through a world, unlocking new levels. Unlike Collapse 3, however, this version introduced player and enemy characters as well as a name for its fictional world: 'Blocktopia.'
According to RealNetworks, this new mobile game used a proprietary development platform, Emerge, and is capable of being ported to eight mobile operating systems, 130 cell phone carriers and distributors.[8] A version for Android as well as BlackBerry and other devices is planned to follow the iPhone by a few weeks.[6]
Released December 9, 2009, the PC and Mac COLLAPSE! continued to evolve the game in the direction set out by Super Collapse 3.[9]
The 'Quest' mode from Super Collapse 3 has been renamed 'Adventure' in COLLAPSE! and updated to feature not only a more detailed world ('Blocktopia') but also a story and a customizable avatar to take through it. Each land within Blocktopia is plagued with a unique catastrophe that must be repaired one level at a time. At the end of each land, players battle against a comic boss who uses special powers and techniques to vary the gameplay and challenge the player.[10]
Completing levels rewards players with coins that can be used to purchase power-ups, avatar clothing, and additional game features in shops located throughout the world. There are also casinos where players can play games of chance to win even more coins if they run into difficulty.
While much of the classic gameplay is unchanged, one significant variation is the addition of double boards. These modes place a second game board alongside the first and players must switch attention between the two.