Mad Father

Mad Father

here’s a more complete walkthrough that addresses places where you may get stuck. It also lists the locations of all 21 gems.

After the Intro

High quality Mad Father gifts and merchandise. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. All orders are custom made and most ship worldwide within 24 hours. Mad Father is a Role-playing, Puzzle, Adventure, and Single-player video game developed by Sen and published by Miscreant’s Room. The game offers a freeware model and lets you engage yourself in the horror-thrilling story. The story revolves around the protagonist, an Eleven-year-old girl named Aya.

Go into the Nursery and take Snowball. Go into the Bedroom (left of the Nursery) and leave,
then come back in to get the Archives Key.
Gem Location: Nursery (Required)

Go west across the Entrance Hall to the 2F West Passage. Go into the Archives and look
through the shelves for the Code Memo. Make sure to read The Flame Egg.

Gem Location: Entrance Hall – at the very bottom.

Use the note’s hints to figure out the code for the safe in the Bedroom [7482], then open it
for the Lamp and Mom’s Perfume.

In the Reception Room (accessed through left door in Entrance Hall), push the table over
to the top-left dresser and stand on it to get the Kukri Knife.

Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key. Cut the spider
web in the Changing Room (left of the Archives) with the Kukri Knife and get the Empty Lighter.

[NOTED: Be careful with the two zombie. When you made it into the kitchen make sure
to save first before continue the game.]

Go to the cafeteria (through center door in the Entrance Hall).

Gem Location: Cafeteria – Open the curtain on left side.

Go to the Kitchen (right side in cafeteria). Get the Oil on the rightmost shelves.

Gem Location: Kitchen – Sink

With the Lamp from the safe, go into the door under the Kitchen rug. Send Snowball into the
hole in Outside Storehouse to get the Lighter Oil. Fill the Empty Lighter with it.

[NOTED: Save first before continue the game.]

Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn the
monster with the Lighter and Oil.

B1F

Go back to the basement. Go the the Laboratory for the cutscene and go to the
Taxidermy Room to get the Wood Bucket and the Eyeball Bottle. Then go back to
the Laboratory check on Maria to get the Room Key.

[NOTE: You need to check on Maria after the cutscene in the Laboratory twice for
an item important to getting the true ending. Make sure to find out where to use it before
the ending.]

Proceed to loop around to the Storeroom. Heave ho the game. Get the Ladder there.

Return to 2F and go all the way right to the Attic. Use the Ladder to get up, then push the
movable pot off the edge to break it open and get the Mini Chainsaw.

Backtrack to the B1F Corridor (through the Storeroom) and use the chainsaw to break the
wooden barricade.

When you find the crying girl in the cell, make sure to (attempt to) show her the Eyeball
Bottle.

Go to the Reception Room on 1F. Check the painting and move it aside. In the Courtyard,
use the Wood Bucket at the water and carry it to put out the fire in the Reception Room.
Drop the Eyeball Bottle down the hole in the fireplace.

Gem Location: Courtyard

Return to the cell and let the girl come out, then pull the lever inside the cell to open the door.

After finding that the corridor loops, go left and talk to the woman to get her to follow you.
Once she’s gone, the corridor will no longer loop.

B2F

Go where the old man points: right through the wall. Chainsaw the wooden crate in the B2F Laboratory to get the Forceps.

Go to the Toilet (bottom-right room from B2F Passage). Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket. Use it to open the door in B2F Passage.

On your second visit to the Cafeteria, cut down the hunk of ham with the chainsaw. Use the Raw Ham on the stove to fry it and give it to the boy to get a Napkin.

In the Trick Room, make the two sides match by:
1) Flipping the painting on the right turnways.
2) Taking the spear from the nun on the right and giving it to the armor.
3) Pushing the armor on the right left a space.
4) Taking half the flowers (AKA the Bouquet) from the left vase and putting them in the right.
5) Decapitating the girl in the upper room with the chainsaw, then placing the Doll Head on the
headless doll.
6) Lastly, imitate the peeking girl doll by standing on the right side of the wall and checking it.
In the first diary room, simply push the baby toward the mother.
In the second diary room, pick up the two animals, putting each in the dresser, and push the
mother out the door.
In the third diary room, pick up the Kitchen Knife from the counter, give it to the boy, and wipe the
mother’s face with the Napkin.
In the fourth diary room, decapitate the girl with the chainsaw.

B3F

In the hallway of rats, grab the Door Key in the middle and retreat. (You can’t force your way all the way through.)

Go into the room on the right, smash the barrels, and push the shelf left to find a crack in the wall. Chainsaw it to get back Mom’s Perfume. Apply it to get past the rats.

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In the Guest Rooms, reopen the fourth door from the left after it closes. Run away from the monster into that room. Sleep on the bed to make it move. Bait the monster into the fifth room and pull the pot back as you retreat.

Lastly, run out and close the door to the fifth room (try to walk through and it’ll do it automatically) to trap the monster.

Try to go through the door in B3F Hall, then take the Creepy Doll. Go back to B3F Passage to find a new path.

Tunnels

Pull the Scalpel out of Ines in the Incinerator Room and try to open the door.

When you reach the patrolling doll, go up the ladder when it’s looking away. Pull the plank and move sandbags onto it to weigh it down. Chainsaw the chandelier when the doll is underneath.

Get the Hammer in the area with the mad dog. Go to the Cultivation Room and solve the tile puzzle to open the door. Use the Hammer to smash the cracked pot to get the Earplugs.

Don’t uproot the mandrake in the Cultivation Room, but do take it with you. In the Dead End, place it on the far-right edge of the cliff to kill (?) the dog and not you. Use the Scalpel on the dog to get the Incinerator Key.

Go back to the Incinerator Room, open the door, and throw the Creepy Doll into the fires of Mt. Drevis. Return to the door it was guarding on B3F.

Endgame

Choosing to “Grant mom’s wish” leads to a bad ending.

Choosing to “Save father” leads to the potential true ending.
If you haven’t read Maria’s backstory in her room, you’re forced onto another bad ending.
If you have, you get the option to help her. Check on her after she’s attacked, get the Bandage from the shelves, and use it on her.

Collecting all 21 gems gets you an extra scene after the true ending, after which the Gallery and If story are unlocked.

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Contents SynopsisIn Northern Germany 11-year-old Aya Drevis, lives with her parents, Alfred and Monika Drevis, and their maid Maria. Aya is a shy girl who never goes outside. Her mother is incredibly ill, while her father performs secret research in his laboratory in the house's basement, with the assistance of Maria. Neither Aya nor Monika know the truth of what he is actually doing, though both are curious to find out. Monika dies later due to her illness.One year later, on the anniversary of Monika's death, Aya awakens at midnight to find herself surrounded by test subjects that escaped from the laboratory.

Fleeing back into her room, Aya encounters the mysterious salesman Ogre, who offers her the task of solving puzzles to break into her father's laboratory and uncover his secret. Aya soon learns that her father has been killing little kids and turns them into dolls later her father is seen chasing Aya with a chain saw.Characters Aya DrevisThe preteen daughter of Monika and Alfred Drevis. The most notable trait about her is her devotion to her parents, mostly her father. Her devotion is what will influence her decision in the end.Alfred DrevisAya's father and Monika's husband. He is known for the experiments he performs in the basement of the mansion.

He is shown in the past of being very fond of his daughter. However, if the player chooses to save him, it's revealed how far he is willing to show his 'love' for her. Aya's father is also insane.MariaAlfred's assistant. She used to be homeless until Alfred found her. He was originally going to experiment on her, but he changed his mind when she proved herself to be useful by saving another test subject.

Just like Aya, she is devoted to Alfred, which proves to be dangerous in one of the bad ends. Neither Monika nor Aya liked her because of her affair with Alfred.Monika DrevisAya's mother and Alfred's wife. The game starts with Aya and Alfred discussing her death and seeing her grave. It's also noted that she is responsible for the curse placed on the household and Alfred's disappearance. Throughout the game, Aya reflects on some of her memories with her mother, including the discovery of Alfred and Maria's affair, and the 'charm' she bestowed on Aya.

The player can choose whether or not to grant her wish to kill her husband or to save Alfred and lose Monika.OgreA mysterious man whom informs Aya about the curse. It's never stated who or what he is, but it's implied that he is a demon. He is the one who helped Monika place the curse.RobinA boy whom Alfred experimented on.

He is the only one who tries to help Aya escape, under Monika's orders of course. In the true end, he kills Alfred and sets the mansion on fire.Endings True EndingIf Aya chooses to save Alfred, Monika will disappear. Aya and her father will be returned to the lab where Monika's ghost shows Aya how she died. Apparently Alfred was worried by how Aya had the same murdering tendencies as him, so he decided to kill her and make her into a doll in order to keep her pure forever.

Monika confronted him about this and decided to take Aya away, but Alfred killed her. Shocked by the revelation, Aya will start crawling away from her father and hit a container, holding her mother's corpse. No longer feeling the need to feign ignorance, Aya's father reveals to her what he had been doing all this time: turning humans into dolls via taxadermy and plans to do the same to Aya. Alfred proceeds to chase Aya with a chainsaw.

They will stumble upon Maria who joins Alfred in the chase. Aya will hide under a tarp and Alfred, out of frustration, will strike Maria down and storm off. If the player chooses to save Maria, she will temporarily join Aya until they reach a long hallway.Aya will run off without her and, just as she's running away, will be held down by another doll. Aya's father will prepare to strike Aya when Maria shows up and throws knives at him, Just as Maria is comforting Aya, the doctor will try once more to kill Aya, but Dio will kill him and order Maria and Aya to leave the mansion and start anew.

Mad Father

As the mansion is set on fire, he places a kiss on Aya's forehead in reference to the good luck charm her mother gave her. Ogre will then approach Alfred's corpse and take him to his realm. Just as Aya prepares to leave with Maria, she finds a mysterious book, which she takes with her.Years later, Aya opens up a clinic, which examines patients for free. While she is working on a young woman named Jean, Maria states that Aya has become just like her father. This implies very heavily that Aya is continuing her father's experiments on new people.Bad Ending 1If Aya chooses to grant Monika's wish and kills Alfred, she will be returned to the human world. Maria, who will be returned herself, will be horrified to hear the doctor is dead.

After a small funeral, Aya dismisses Maria and tells her she can have a normal life now. Instead Maria knocks Aya and drags her back to the laboratory. She states that she will continue doing the doctor's experiments, starting with Aya herself.Bad Ending 2If Aya chooses to save Alfred, but doesn't help Maria, he will succeed in killing her. He will have her propped up on a chair in the doll room, wearing a nice dress.Secret EndingThis ending can be accessed if the player collects all of the gems in the game. It reveals Ogre took Alfred to live with him at his realm. Alfred continues to do his experiments and has made a clone of Aya.If EndingThis ending was added in the new version. After Dio kills Alfred, Maria will take Aya to her room so she would rest.

Maria tells Dio that he doesn't seem to be a corpse like the other monsters, but he insist he is one and tells Maria to protect Aya. Meanwhile Aya talks in her sleep, wanting to live with Maria from now on, as they're alone.Dio wanders around the mansion and talks to the corpse in the bathroom. It's revealed the corpse is actually a butler who served the Drevis family and was killed by Monika when he found out about Alfred's experiments. Also, Dio is actually alive, but pretending to be a corpse. Apparently he was taken as a servant by Monika and he protected Aya during the events of the game because of his fierce loyalty towards Monika.

Dio says that even if Monika wasn't a good person in the end, that doesn't make her love for Aya any less real. Dio also confronts Ogre, who confirms he helped Aya because he was interested in Alfred and his psychopatic attitude.Later Dio sets the house on fire and says goodbye to Aya and Maria, just like in the True Ending. As he walks away, he encounters a doll, who warns him that Aya might follow in her father's footsteps in the future. He vows to stop Aya if that ever happens.Trivia.

Mad Father
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