Pathologic 2 is a ghost story, and sometimes an excellent one. Its setting is a fascinating place, a web-like town of child gangs and competing medics, clashes of tribes and workers, less a settlement than an unsettlement (wordplay!). It has some superb moments of dread and surprise, and for me to warn you away from all that because of an.
LocationTheAysa Klyonina is a young woman who lives with in the.On Day 5, she will meet with the to inform him that Yulia wishes to speak with him regarding the, who will be arriving the following day. She claims that her arrival is a trap it would best for him to know about.Unlike Yulia, Aysa is an engineer, though she helps Yulia with her calculations. She has a voice like iron clanking and a firm handshake.Aysa is a palette-swap model of the Dove NPC. She does not appear in the Trammel after arriving, instead giving the Haruspex the opportunity to speak with.Gallery. LocationTheCatnip is a young girl, and a member of the.She is present in the Fortress throughout the game, and will give the some and after the 'trial' that invites him to. If the Haruspex accepts her food, he has the opportunity to return the favour by giving her a piece of Toast the following day.
The player will earn the achievement.Throughout the course of the game, the Haruspex may trade with her for various items such as and.Catnip is a palette-swapped model of the Chickadee NPC.Gallery. LocationChara is a.On Day 2, the may find four Dogheads gathered around the bottom of a. Chara asks the Haruspex which side he is on - the or the.
Chara explains how the two gangs are different and their relationship with the. The Haruspex can ask them what they are doing and discover that they have chased a who is currently sitting on the Stairway. Chara says they are waiting for him to come down.All of the Dogheads will be named Chara regardless of which one the Haruspex speaks to.Gallery. LocationThePatches is a young boy who is a member of the.
On Day 3, he falls ill and his fellow Souls will seek out the to operate on him.The Haruspex has the opportunity to successfully treat Patches through correct diagnosis, randomly guess the correct diagnosis (or by saving and reloading the game), or to outright fail treatment. He also may choose to let treat Patches, which will result in her death. However, Patches will eventually die regardless of the outcome of his treatment, even if he is given a.Patches is a palette-swap model of the Tot NPC.Gallery.
LocationThePiecework is a member of. Requests that the assist him on Day 1, and sends him to the house he is bleeding out in.The Haruspex will learn that Piecework was stabbed with a after he assisted in burning an innocent alive in the, fearing she was a.
The Haruspex has the opportunity to either save or kill Piecework — killing him will cause his companion to turn hostile against the Haruspex.Operating on Piecework introduces the player to surgery. The Bloody Lockpick inside him can be used to pick locks, and is meant to also serve as an introductory tutorial to looting mechanics.Piecework is a palette-swapped model of the Crow NPC.Gallery.
LocationTheTheYawn is a member of the. They, along with several other children, meet with the outside of the during Act 2 to invite him to join their special game.
By finding the locations of special caches, the Haruspex may take items from its contents, so long as he leaves behind items of equal value to what he took. Yawn gives him the location of two caches as a head start — one north of, and another south of the Bridge Square, near a collapsed stone bridge.Yawn will also be present in the throughout the rest of the game, playing with the other Souls. In later Acts, Yawn may tell the Haruspex that he has been kicked out of the childrens' cache game for playing incorrectly.
This has no bearing on whether or not the Haruspex can continue to find and loot the caches. They leave behind the on Day 10.They seem to be friends with.Yawn appears as any variant of the children and teen NPCs, depending on who the Haruspex talks to.GalleryUrmaan.
Pathologic
Publisher:
Ice-Pick Lodge
Developer:
Ice-Pick Lodge
Platforms:
PC, MAC, Linux, PS4, Xbox One
Genre:Survival Horror
Release Date:TBA
Pathologic is an upcoming story driven survival adventure game set in an open world environment currently being developed by Russian game developer Ice-Pick Lodge, a studio who opened their doors in 2002. Ice-Pick Lodge have, till date, released four games which are Pathologic (2005), The Void, Cargo! A Quest for Gravity and Knock Knock, the popular side scrolling psychological horror game.
The game is currently being developed for Windows supported PCs, Mac and Linux operating systems, with PS4 and Xbox One ports in the works as well. While there is no specific launch date available for the game, a look at the Kickstarter page, from which the game was funded, can help point us towards a possible release window.
The first Kickstarter tier for a pledge was $20, titled the early bird tier. Those who pledged to it will receive a digital copy of the game in November 2016. A release date for the Xbox One and PS4 ports, along with a commercial release, is still pending.
Video is for representation purpose only.
The development of Pathologic finds its roots in wanting to build upon and improve a previous game that developers Ice-Pick Lodge worked on. Their first title as a legitimate video game development studio was Pathologic, which released in 2005. Despite the game having a number of problems, it still proved to be successful in Russia where it garnered critical acclaim and has since grown to establish an international fan base.
Speaking about the original Pathologic, Ice-Pick Lodge has said, “It succeeded in spite of numerous flaws. The ideas behind the game were novel and interesting, but the implementation turned out to be mediocre, to say the least. Pathologic was our first project as a game development studio, so a lot of things were done impromptu. Turned out learning by trial and error is charming, but leads to cutting lots of features and details out. The game was clunky, it looked outdated even back then, and the translation was atrocious.”
This remake of the game aims to correct and ultimately improve upon a number of elements that they felt were either sub-par or just not included in the original build of the game. It also comes with new visuals and a new soundtrack as well as features that are being implemented thanks to having achieved a number of stretch goal targets.
The stretch goals included in the Kickstarter campaign were the inclusion of a small prequel, presumably setting the scene for the game, the addition of a Termitary and a Abattoir, Lucid Dreaming for the player characters, the Steppe extended (the Steppe is a “town formed around a behemoth slaughterhouse”) and the town extended.
Games like hotel dusk. Despite remaking the game, the developers have said that they are going to leave the following elements of the game untouched, thus preserving its legacy. “The atmosphere, the setting, the ideas that lie in the very core of the game, the general storyline, the characters, the map, the general feel and the concept of the Town -it’s already an existing place for us, so we won’t change it, but rather add more detail to it.”
The story of Pathologic, takes place in a remote Steppe town that is based heavily on local traditions. When a plague breaks out, it’s up to you, the player, to combat the outbreak as one of three healers: A scientist from the Capital, the son of the local Shaman and a half mad girl.
Each one of these characters, as their background would explain, all have their own idea of how and where this horrific plague came from. Where the Scientist sees ridiculous magical practices, the Shaman sees a long standing traditional healing.
Players will take control of one of three characters as they combat the plague as is befitting of their upbringing and background.
The game will always aim at making the player feel under pressure, or “in a pinch”. This is due to the fact that time passes at a fast pace in the game. One game day equates to two hours in the real world. Every two hours the player puts into the game, another day has passed.
The player’s chosen hero isn’t beyond the limits of human endurance, however. They too must feed themselves, sleep when it’s required and even maintain their own immune system. This is the only way of ensuring you don’t catch the plague yourself. Players can take care of themselves by using various resources that they locate, such as fresh water, bandages, trading bullets for supplies and even bread and coffee grains.
In the game world, players are free to roam around and explore the town in a bid to find more stories, quests and events to play through. This can be done by bartering with other town inhabitants and by talking to strangers.
The time scale ties straight into the game the difficulty of the game. The developer has said that the game is “Rather hard, but not completely hardcore”. If players are assigned a task, or are attempting something in the game world, they need to accomplish the task within the amount of time allotted to that action. If they don’t, the opportunity will pass them by, and in turn characters will pass away.
The game is set to span twelve in game days and the developers claim that finishing the game, with the aid of a walk through, will take somewhere in the region of 70 hours.
The game contains three playable characters, though for this remake the details surrounding the characters aren’t yet available. What we do know is that there will be three of them.
One playable character is a Scientist, the other is the son of a local Shaman and the third is a half crazed girl.
Note: This wiki will be updated once we have more information about the game.